@startuml
sprite $fast_rewind [48x48/16] {
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}


!define MATERIAL_FAST_REWIND(_alias) ENTITY(rectangle,black,fast_rewind,_alias,MATERIAL FAST_REWIND)
!define MATERIAL_FAST_REWIND(_alias, _label) ENTITY(rectangle,black,fast_rewind,_label, _alias,MATERIAL FAST_REWIND)
!define MATERIAL_FAST_REWIND(_alias, _label, _shape) ENTITY(_shape,black,fast_rewind,_label, _alias,MATERIAL FAST_REWIND)
!define MATERIAL_FAST_REWIND(_alias, _label, _shape, _color) ENTITY(_shape,_color,fast_rewind,_label, _alias,MATERIAL FAST_REWIND)
skinparam folderBackgroundColor<<MATERIAL FAST_REWIND>> White
@enduml